From the course: 3ds Max: Stylized Environment for Animation
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Using vector shapes to add details - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Using vector shapes to add details
- [Instructor] If you don't have the drawing tablet to add some more details such as cracks through the texture that we just recently modified by applying different filter to a real image or texture and created a less busy texture. To add cracks, another way or technique that I usually do is that here I have this file and a friend of mine has provided me lots of different vector shapes. These are kind of the linings that I can use for wood and each of them is placed on a separate layer. And I will be providing you with this with the exercise files. So if I choose this Line_06. Let me just unselect everything out and while this being selected which is this line here I'll will right-click and hit Duplicate Layer. And then from dropdown list, I'm going to choose Stylized_Wood, this is the file where I want to copy this and hit OK. And I'll have the line here which, as you can see, is still vector form. So I'll press Control T and rotate that line a bit. And also scale that up and…
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Contents
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Methods for creating stylized textures7m 24s
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(Locked)
Using vector shapes to add details6m 44s
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(Locked)
Creating base texture in DDO5m 38s
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(Locked)
Adding details to the base texture in DDO8m 5s
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(Locked)
Creating materials in 3ds Max4m 47s
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(Locked)
Color correcting materials9m 8s
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(Locked)
Preparing flowers and grass for export4m 50s
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(Locked)
Importing grass and flowers to the scene4m 19s
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(Locked)
Setting up the camera and grass5m 3s
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(Locked)
Modifying the structure shape6m 25s
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(Locked)
Adding lights to the scene4m 31s
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(Locked)
Setting up V-Ray renderer7m 21s
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(Locked)
Fixing issues with renders and lights7m 42s
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(Locked)
Compositing render passes in Photoshop8m 25s
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(Locked)
Adding more elements to the final composition10m 12s
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