From the course: Game Art: Model & UV Map a Low Poly Character
Unlock this course with a free trial
Join today to access over 22,600 courses taught by industry experts.
Uwrapping the single wheel - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Uwrapping the single wheel
- [Narrator] Having modeled a third low poly wheel for ourselves, we are ready in this video to move on to the unwrapping process, which for obvious reasons is going to pretty much follow the same steps as the unwrapping of our double wheel set up. With the wheel mesh selected then, let's apply UVW map, and unwrap UVW modifiers to it, and then jump into add sub object mode on the unwrap modifier. We are going to select one of the edges that basically cuts through the center of our mesh here, and then loop this so that it goes all the way around. After which, we can scroll down the modifier options in the command panel and click the convert edge selection to seams option. Now obviously we do have the extrusion that we created on the back to take into consideration, and so let's swing our view port around to the back of the geometry. We might need to press F3 for this, and select one of the edges that run around the circumfernce of the extrusion where it intersects the wheel base…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
Creating the main wheel support5m 6s
-
(Locked)
Refining the wheel support model4m 52s
-
(Locked)
Creating the wheels4m 44s
-
(Locked)
Modeling the wheels detail4m 4s
-
(Locked)
Prepping the model for UV unwrapping4m 47s
-
(Locked)
Unwrapping the wheels and support6m 8s
-
(Locked)
Creating the single wheel4m 42s
-
(Locked)
Uwrapping the single wheel2m 54s
-
(Locked)
Creating the main support5m 35s
-
(Locked)
Unwrapping the main support2m 10s
-
(Locked)
Modeling the tread assembly frame5m 26s
-
(Locked)
Creating the rest of the frame3m 1s
-
(Locked)
UV mapping the frame mesh4m 33s
-
(Locked)
Using splines to create the tracks4m 56s
-
(Locked)
Unwrapping the tracks2m 42s
-
-
-
-
-