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V-Ray Edges Tex

V-Ray Edges Tex - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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V-Ray Edges Tex

- [Instructor] A map that has been around for a long time in V-Ray is the Edges Tex Node. A tool that was originally designed to solve a very specific rendering problem. Namely, that of helping make a rendered object look more like the mesh that we may be seeing in our application view port. With our industrial unit here selected, we can, of course, clearly see in the view port the wire frames that form the construction body of the mesh. Essentially, showing us the way in which it has been built. Now I do have the view port's Clay Overlay turned on in this instance. But if I go back to the default shading mode, you can see that with Edged Faces turned on, I am able to see the wire frames When I take a render, though, all of that internal detail is gone. And if I now go ahead and turn on our Quadify Mesh Modifier, is even more obvious. Which, if we are producing something like a technical Enter the V-Ray Edges Tex map. Which we can grab if we open up the Material Editor, and jump into…

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