From the course: V-Ray 5 for 3ds Max Essential Training
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V-Ray IPR modes: Part 2
From the course: V-Ray 5 for 3ds Max Essential Training
V-Ray IPR modes: Part 2
- [Instructor] One of the nice features added in V-Ray Next Update 1 was a new IPR mode that for many workflows was even more useful than the frame buffer based workflow that we looked at in the previous exercise, simply because this option puts the power of V-Ray rendering and so looked if right into our 3ds Max viewport. If we are using 3ds Max from version 2017 onward that is. To demonstrate how this works, let's open up the render setup dialog, and switch our render engine over to V-Ray GPU, simply because even though viewport IPR will work with the CPU engine, the GPU option tends to be quite a bit quicker for many scenes, and so it will give us a nice boost in interactivity. And because I am interested in doing log development work here, rather than final renders, let's also set a render time limit of about 0.25 minutes. After which I can close the dialogue, come to the viewport shading menu, and turn on the V-Ray…
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Image sampling3m 33s
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Using the progressive sampling engine3m 21s
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Working with bucket sampling4m 23s
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The sampling rate element4m 16s
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Using the Denoiser3m 22s
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Fixing super bright sampling problems3m
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Resumable rendering5m 22s
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V-Ray IPR modes: Part 15m 43s
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V-Ray IPR modes: Part 23m 53s
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