From the course: V-Ray Next for 3ds Max Essential Training
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The V-Ray Material: Colored and frosted glass - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
The V-Ray Material: Colored and frosted glass
- [Instructor] Having seen how we can use the v-ray material to create a basic glass shader, what we want to do here is take a look at how we might go about adding a bit of extra complexity to that by creating both colored and frosted variants of it. With our basic glass shader already assigned then, let's come to refraction controls for the material, and make use of the somewhat misleadingly named fog options, these being fog color, fog multiplier, and fog bias, although to actually create a colored glass, all we need to do is use the fog color swatch. Given that what I want to create is a nice burned orange color, Click OK, and then take a render. Which gives us a pretty decent looking effect. If we want to create subtle coloring, all we need to do is drop the fog multiplier value down to something like 0.1, and render again, with the material now only producing really obvious coloration on the thicker parts of the geometry. Besides being influenced by the fog multiplier value, this…
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Contents
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The V-Ray Material: Diffuse color3m 34s
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(Locked)
The V-Ray Material: Reflection4m 40s
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(Locked)
The V-Ray Material: Clear glass3m 40s
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(Locked)
The V-Ray Material: Colored and frosted glass2m 53s
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(Locked)
Creating a translucency effect2m 58s
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(Locked)
V-Ray hair shader3m 27s
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(Locked)
Car paint shader2m 48s
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(Locked)
Using the VRmat format2m 52s
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(Locked)
The V-Ray alSurface material4m 36s
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(Locked)
Using MDL materials4m
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