From the course: 3ds Max: Rendering for Compositing in V-Ray Next

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VRayLightSelect

VRayLightSelect

From the course: 3ds Max: Rendering for Compositing in V-Ray Next

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VRayLightSelect

- [Instructor] Having already worked with V-Ray's scene wide lighting elements, so lighting and global illumination, which obviously capture all direct and indirect lighting in a scene, irrespective of the total number of lights being used, what we want to do in this exercise is take a look at how we could, if needed, control those same aspects of illumination on a per light, rather than global basis. If we take a look at the V-Ray Light Lister then, you can see that in our scene, we currently have three V-Ray lights, one key and two instanced window lights. These being set at different intensities, but all still using the same default white as their color component. What then if in a comp we wanted to change both intensity and color for each of the lights separately, and in an almost instantaneous fashion. Well, when using the V-Ray Light Select element, so long as we are prepared to take just a little bit of time to perform…

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