From the course: 3ds Max: Hard Surface Modeling
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Valve subdivision - 3ds Max Tutorial
From the course: 3ds Max: Hard Surface Modeling
Valve subdivision
- [Teacher] With the smoothing on our valve inset taken care of, time in this final exercise for the chapter to do the same thing for the top or valve release that sits at the top of this regulator assembler. To make a start, let's click to select that, and apply an open sub-div modifier. Setting the iterations value to three as we really need to get some nice smoothing on what is after all, quite a prominent piece of the mash. Coming in to edge of object mode then, and hitting F4 to turn our unedged faces. The first thing we want to take care of here, if we just take a look at our reference image would be the fairly hard edges that we see in the transition from the top to the sides of the object. So, let's select an edge on one of the extrusion arms here, hit ALT R to select the ring, and then Shift click on the Connect tool. We want to set a segments value of two, and also to increase the pinch amount, and so let's turn of the show end results so that we can get a good idea of how…
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Contents
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Creating the base cylinders4m 44s
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(Locked)
Extruding with splines4m 41s
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(Locked)
Adding detail: Part 15m 11s
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(Locked)
Adding detail: Part 25m 45s
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(Locked)
Creating the clamp holes7m 9s
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(Locked)
Applying subdivision creasing3m 20s
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(Locked)
Screw crease fixes3m 48s
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(Locked)
Insert subdivision2m 45s
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(Locked)
Valve subdivision3m 4s
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