From the course: 3ds Max: Tips, Tricks and Techniques

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Render Arnold volume with physical values

Render Arnold volume with physical values - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Render Arnold volume with physical values

- [Instructor] In a couple of previous movies we explored Rendering Volumetric Clouds in Arnold. This week we'll set up the scene for physically plausible values in preparation for volume indirect global illumination. Here's a rendering with volume material settings similar to the previous movie. It's cartoony partly because I cheated in multiple ways to save render time. Realistic clouds can be achieved with volume indirect scattering. But it is very slow to render in this version of the scene there are no volume indirect rays so it's much faster. In 3ds Max I have seen similar to the end state of the last movie. Here I have made some changes to avoid potential rendering problems. I'll just show you what I've done. I'll open up the Material Editor and navigate around with the middle mouse button. Double click displacement range, I've changed the output range to plus or minus 500 to prevent rendering errors that could happen when the negative displacement amount is too great. I also…

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