From the course: 3ds Max: Rendering with Arnold
Welcome - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Welcome
- [Aaron] Hi, I'm Aaron F. Ross, and I'd like to welcome you to this course on Arnold Rendering in 3ds Max. Arnold is a physically-based renderer that makes photorealism easy to setup. In this course, we'll focus on the core features of the Arnold Renderer, including lighting, materials, and the basics of rendering. We'll see how to illuminate our scenes with image-based lighting, the physical sky environment, and studio lighting techniques. The Arnold Standard Surface Material is a versatile all-purpose physical shader, and we'll employ it for a variety of materials. Other shading effects, such as ambient aclusion, give us even more creative capabilities. The course concludes with a look at camera and rendering tools, such as displacement, subdivision, and panoramas. 3ds Max and Arnold are strong together, so let's get acquainted with Arnold Rendering in 3ds Max.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.