From the course: 3ds Max 2020 Essential Training
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Welding vertices - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Welding vertices
- [Instructor] Welding or combining vertices is a very important step in polygon modeling. Especially in situations such as this. I reflected or mirrored an object and then attached the two parts together to a single object, but they're still disconnected, they're two separate elements. I'll select the chair base leg object, go into the modify panel, and in element sub-object mode, I can select either half. And this just shows that they're actually disconnected if I wanted I could grab the move tool and demonstrate that they're not actually combined or welded. I'll undo that. Exit out of sub-object mode, and I want to weld the seam. I can do that either in vertex or edge sub-object mode. Let's go into vertex sub-object, and all the vertices are selected right now, I could select all vertices and weld them all to their neighbors, or I could just select the seam if I wish. I'm just going to select the seam, and I'll do that in the top view. Get in a bit closer, and drag a rectangle…
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Contents
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(Locked)
Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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(Locked)
Cutting with Boolean subtraction2m 29s
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Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Using the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 48s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 28s
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