From the course: 3ds Max: Substance to Arnold

What you should know

From the course: 3ds Max: Substance to Arnold

Start my 1-month free trial

What you should know

- [Instructor] Although I will be doing my best to keep you informed regarding tool locations and keyboard shortcuts used as we work through this course, I will to some extent still be assuming that you are reasonably familiar with 3DS Max, the addle renderer, and the various substance-based applications that we will be using and of course, that you have all of them installed on your system, along with the substance to 3DS Max plugin that we will discuss a little more in Chapter One. If you are new to any of these pieces of software, and so need to learn the basics before feeling comfortable at working through this course, then I would strongly recommend checking out some of the great courses that already be found here in the online training library. Courses such as Aaron Rossi's 3DS Max Rendering with Arnold, Joel Bradley's Substance Designer Essential Training, and Substance B2M, and finally, Wes McDermott's Substance Painter Essential Training, all of which can help you get to grips with these varied and powerful software tools.

Contents