From the course: 3ds Max 2021 Essential Training
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White balancing an environment - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
White balancing an environment
- [Instructor] Continuing from the previous movie, let's now art direct the color temperature of our background and environment using an OSL blackbody node. I've got active shade running, and when that's finished. Let's make a clone of this rendered frame window, clone rendered frame window so we can compare that later, and just minimize that. Open up the material editor. And in the last movie, we instance this HDRI environment map from the environment and effects dialog into the material editor. So if we make changes to this node, then they will be reflected in our active shade. Double click that in order to load its parameters. And once again we have controls like exposure and tint. But the tint parameter doesn't give us a lot of control over white balance specifically. We can use a Blackbody node to enter in a Kelvin value in degrees, and that'll give us a lot more control over white balance. We'll need a couple more…
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Contents
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Previewing renders with ActiveShade6m 8s
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Creating photometric lights3m 50s
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Adjusting light intensity and color4m 59s
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Adjusting light shape7m 8s
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Controlling spotlight parameters7m 15s
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Using the Light Explorer7m 29s
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Illuminating with an environment color7m 22s
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Illuminating with an HDRI environment5m 32s
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White balancing an environment4m 41s
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Separating environment from background4m 38s
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Creating a sun and sky8m 23s
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