From the course: 3ds Max 2021 Essential Training

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White balancing an environment

White balancing an environment - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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White balancing an environment

- [Instructor] Continuing from the previous movie, let's now art direct the color temperature of our background and environment using an OSL blackbody node. I've got active shade running, and when that's finished. Let's make a clone of this rendered frame window, clone rendered frame window so we can compare that later, and just minimize that. Open up the material editor. And in the last movie, we instance this HDRI environment map from the environment and effects dialog into the material editor. So if we make changes to this node, then they will be reflected in our active shade. Double click that in order to load its parameters. And once again we have controls like exposure and tint. But the tint parameter doesn't give us a lot of control over white balance specifically. We can use a Blackbody node to enter in a Kelvin value in degrees, and that'll give us a lot more control over white balance. We'll need a couple more…

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