From the course: 3ds Max: Rendering for Compositing in V-Ray Next
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Why use a compositing workflow?
From the course: 3ds Max: Rendering for Compositing in V-Ray Next
Why use a compositing workflow?
- [Narrator] Before we get any deeper into our course here, some questions that we may well be asking at this point in time are: Firstly, whether or not we really need to use a compositing based approach to image creation in our daily work, and two, isn't V-Ray itself already able to produce final rendered pieces that we can deliver straight to the client. If so, why don't we just go ahead and learn to do that? Well, the answer to each of those very relevant questions are pretty much one and the same thing really in that, whilst V-Ray is most definitely capable of producing high quality, final renders that can be given over to a client without ever moving outside of the host DCC application, 3ds Max, in our case, the time involved in getting it to do so in the way that we want can potentially erode the profitability of our projects. Especially if major changes and then re-renders are required towards the very end of the…
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Contents
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Why use a compositing workflow?4m 20s
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Mattes, masks, and alpha channels3m 20s
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Render elements explained3m 18s
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Making a pipeline decision3m 41s
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The render elements UI and workflow3m 24s
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The render element parameters rollout3m 40s
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Output options, part 16m 32s
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Output options, part 25m 13s
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The importance of bit depth in compositing5m 4s
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