From the course: V-Ray 5 for 3ds Max Essential Training
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Working with Plane and Disc lights
From the course: V-Ray 5 for 3ds Max Essential Training
Working with Plane and Disc lights
- Having already seen earlier in the chapter just how it is that we add V-Ray lights to our environments. Let's go ahead and from the V-Ray toolbar select the plain light option after which we can left click and drag in the viewport in order to create a plain light for ourselves. Remembering of course, to then right click in order to exit create mode. After which we can quickly use the move tool in order to lift the light objects up into the air a little. Straightaway we can take a render of our scene and have a look at what the plane light contributes with no GI turned on. Now you could be forgiven if looking at just the emission pattern on the floor here for thinking that this may be operating in disk rather than plane mode. But if we switch over to a disc light in the command panel and then render again you can see that the two are indeed different. The rounded or elliptical look that we get from the plane light by…
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Contents
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Overview of V-Ray lighting tools3m 7s
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Understanding GI in V-Ray7m 23s
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GI engine: Brute Force3m 10s
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GI engine: IM and LC5m 36s
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Working with Plane and Disc lights4m 39s
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The V-Ray Sun and Sky6m 3s
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IES light4m 59s
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Dome4m 10s
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Mesh light5m 29s
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The V-Ray Light material2m 52s
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The GI environment control3m 46s
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