From the course: 3ds Max: UVW Mapping
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Working with the UVW gizmo - 3ds Max Tutorial
From the course: 3ds Max: UVW Mapping
Working with the UVW gizmo
- One of the brilliant things about the UVW Mapping tools in 3DS Max is the sheer number of options open to us for manipulating how the projection of UVW coordinates takes place. In this video we're going to be taking a look at how the UVW Map gizmo, particularly its sub-object mode, extends the manipulation options open to us. Now, one thing we touched only briefly on in previous exercises was the fact that whilst applying the UVW Map modifier directly to a piece of geometry, the gizmo will scale to fit. So if I go ahead here and apply a modifier to our box primitive, we see that the planar mapping gizmo fits itself perfectly to the X and Y dimensions of the cube. If I delete that and come into elements of object mode, and scale it a little along its X axis and then again apply a UVW modifier, we can see that the gizmo still fits itself to the now altered dimensions of our box. And this would be the same, of course, no matter what shaped geometry we applied it to. Let's just hit undo…
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Contents
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What exactly are UVW coordinates?3m 10s
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Understanding UVW space4m 8s
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Autogenerated coordinates: Are they good or bad?5m 28s
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The UVW Map modifier: Part one5m 13s
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The UVW Map modifier: Part two3m 52s
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Working with the UVW gizmo5m
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Using map channels4m 30s
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Using Real-World Map Size4m 35s
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