From the course: V-Ray 5 for 3ds Max Essential Training
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Working with bucket sampling
From the course: V-Ray 5 for 3ds Max Essential Training
Working with bucket sampling
- The bucket sampling system in V-Ray has always added what we could call controllable adaptivity to the image sampling process. Meaning that based on a number of user specified input parameters the engine can and will make some very deliberate choices about where and how it uses the samples that have been made available to it. Indeed, it should be noted at this point that the progressive system does do the exact same thing these days though it is perhaps a bit more difficult to do so quite as predictably as with the bucket sampler. To enable this in V-Ray all we need to do is open up the render setup dialog and in the V-Ray tab and image sampler rollout make the switch from the default progressive option to the bucket sampling engine. When we hit render now we see once the light cache pre-calc is finished that we're rendering not with a series of continuous refinements, but with a bucket system that methodically…
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Contents
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Image sampling3m 33s
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Using the progressive sampling engine3m 21s
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Working with bucket sampling4m 23s
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The sampling rate element4m 16s
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Using the Denoiser3m 22s
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Fixing super bright sampling problems3m
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Resumable rendering5m 22s
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V-Ray IPR modes: Part 15m 43s
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V-Ray IPR modes: Part 23m 53s
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