From the course: 3ds Max: UVW Mapping

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Working with explicit mapping

Working with explicit mapping - 3ds Max Tutorial

From the course: 3ds Max: UVW Mapping

Working with explicit mapping

- As oftentimes can be the case, when working with any complex system in 3DS Max, having apparently solved a quite nasty UVW mapping problem, we now find ourselves right back where we started from, due to our making the switch from transform to deformation-based animation. The problem, just to recap, is that our animated robot geometry is simply swimming through the procedural nodes map that we currently have applied as diffuse texture. Whilst using transform animation, of course, we got things to work by switching from World XYZ RZ to Object XYZ as our source mapping option. Now that we are using the skin modifier, however, this option no longer works as it did. Of course, it isn't only when using the skin modifier that we will find ourselves running into this problem. Any deformation-based mesh animation in 3DS Max will produce exactly the same end result. Even something as simple as our animating the bend modifier. Clearly then, we need alternative options if we are to deal with…

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