From the course: 3ds Max 2018: Mastering UVW Mapping

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Working in object space

Working in object space

In our previous exercise we tested our current mapping solution with some simple test motion on our robot character here. And discovered that the mapping source we were using, World xyz, was in the end pretty much unusable. What we want to do in this video then is explore a possible solution for the problem by applying a different UVW mapping source. Let's open up the material editor then, then we'll click to open up our nice map parameters. And in the mapping source drop down, switch from using World xyz to object xyz. The idea here is that mapping generated using the object's localized coordinate space should theoretically be tied or locked to the geometry itself. Well, let's press the play button and see what we get. The difference that switching the mapping source has made is instantly obvious with our nice map now very clearly sticking to the robot's surface. Indeed, any animation that we now apply to this object by means of transform animation will always produce the same…

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