From the course: 3ds Max: Tips, Tricks and Techniques

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In-camera compositing with Camera Map modifier

In-camera compositing with Camera Map modifier - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

In-camera compositing with Camera Map modifier

- [Instructor] In a previous movie in this weekly series, we saw how to use the camera map modifier to project UVs onto an object from the point of view of a camera. In that situation, the camera doing the projecting and the camera actually rendering the shot were two different cameras. We're going to explore a different use case, here, in which the camera map modifier is projecting you these from the renderable camera, allowing us to build a shader network that incorporates in-camera compositing. In other words, we can mask or otherwise shade an object or objects in 2D screen space, rather than 3D X, Y, Z space. I've got a scene set up to illustrate that. It's a product shot of this task chair and what I want is for the background to seamlessly blend into a pure white, and even though I've done my best to light the studio and the cyclorama within that studio to get an even illumination on that back wall, it's easier just to do it in compositing. And we can set this up so that an…

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