From the course: V-Ray Next for 3ds Max Essential Training

An introduction to the V-Ray light - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

Start my 1-month free trial

An introduction to the V-Ray light

- [Instructor] When rendering with V-Ray in 3ds Max, there is a good chance that we will, at some point in time, for use in a scene. that can be used to cover pretty much any lighting situation that we run into. Although, as is often times the case, in 3ds Max we can actually go about that From the Create tab in the command panel for instance, we could come to the light section, and then select the V-Ray light type that we want to work with, which for the next few videos in this chapter will be the aptly named V-Ray light. We could also though come to the Create menu and then from the lights and V-Ray flyouts, again choose the light type that we want to work with. Only in this instance you can see that we seem to have a few more choices available than was the case over in the command panel, which actually isn't true, because if I just go ahead and add a V-Ray light to the scene by means of a left click and drag you can see once I release the mouse button that over in the command panel, all we have actually done is add a light to the scene that has a number of operating modes, all of which in the menu flyouts we can see a listed as separate options, along with both the V-Ray sun and very rarely used ambient light options. If I just go ahead and delete that light though, probably the easiest way to get any V-Ray light type into our scene is to come over to the V-Ray toolbar and then simply select the option that we want from there. Now because the V-Ray light type is a particularly versatile and powerful option that has very much been designed to help us mimic real world light objects, that we will find ourselves working with most of the time in V-Ray. To make an examination of it, we will of course need to add one to the scene and so let's come back to the V-Ray toolbar select the plain option after which we can right click to exit create mode. To help us place our lights correctly in the scene, I already have a point helper in situ, again just to help make a consistent comparison between the various default settings on the lights that we will be looking at. on the lights that we will be looking at. To use the helper, let's, with the light selected, To use the helper, let's, with the light selected, grab the align tool from the main toolbar and then click the point helper, and then click the point helper, making sure that all of the align position axes boxes making sure that all of the align position axes boxes are checked, after which we can click okay are checked, after which we can click okay and move on to the next exercise and move on to the next exercise where we will take a look at working with the V-Ray light where we will take a look at working with the V-Ray light in its default mode of plain. in its default mode of plain.

Contents