From the course: V-Ray Next for 3ds Max Essential Training

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An introduction to V-Ray maps

An introduction to V-Ray maps - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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An introduction to V-Ray maps

that we have available in V-Ray for 3ds Max clearly have a huge role to play in terms of the quality of images that we produce, I think it would probably be fair to say that the map types we have are equally as important especially as V-Ray has in recent years brought some extremely powerful options to the table. The way that we access maps in V-Ray is very straight forward in that with the Slate Material Editor open we can just click and drag the desired map from the Map Browser in order to drop it on to the work area. We could also use our right-click menus in the Material Editor if we prefer that approach. Or we could with the material added to the canvas, simply drag from an input point on the material and add our desired maps in that way. Now, even though we can add pretty much any V-Ray map that we can choose from will necessarily be ones that we will want to use for that option. In fact, quite a few of the map types that V-Ray makes available are actually designed as data…

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