From the course: 3ds Max: Substance to V-Ray
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A nice little surprise - 3ds Max Tutorial
From the course: 3ds Max: Substance to V-Ray
A nice little surprise
- [Instructor] To finish out our chapter here, what better way could we conclude than to highlight a nice little surprise that our substance package has in store for us, one that adds even more flexibility to our substance and 3ds Max based rendering pipeline. With the material editor open then, if we double click to load all power substance parameters, and then take a look at the substance package browser rollout, you may or may not have already noticed here that we do in fact have an included substance graphs option, which if I just drop down, shows that with our substance archive loaded, we actually have access to both of the graphs that we were working with inside of Substance Designer, so both the spec glass old red brick export option and the metal rough red brick graph that we converted from. Now do be careful not to actually go ahead and select this here as it will automatically break some of the connections on the existing material. If we hold down the shift key though, and…
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Contents
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Overview of your material3m 25s
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Metal rough to V-Ray spec gloss conversion2m 56s
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Exporting a substance from Designer3m 5s
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Using the substance with 3ds Max and V-Ray5m 21s
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Improving your substance results2m 53s
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Augmenting a substance using Max nodes4m 21s
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One final tweak2m 45s
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A nice little surprise4m 17s
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