From the course: V-Ray Next for 3ds Max Essential Training

A note on gamma and unit settings - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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A note on gamma and unit settings

- [Instructor] If you were working with your copy of 3ds Max set up in a non-default way, then it is possible that you could encounter this gamma mismatch warning as you work with the provided scene files for this course, the dialog being Max's way of telling us that the gamma settings saved in the file are different than those currently at work inside the application. To make certain that what you see in 3ds Max as you work with the scenes matches the visual presentations found in our videos, which have been created using 3ds Max's default gamma options, all you need do each time you encounter the dialog is select the Adopt the File's Gamma and LUT Settings option and all will be well. If you accidentally select the wrong option, no need to panic as switching the gamma setting inside 3ds Max is a straightforward process. All we need do is come to the Customize menu, select the Preferences option, and then in the Gamma and LUT tab of the dialog, set gamma to be enabled, make sure the gamma value is set at 2.2 and ensure that both boxes in the Materials and Color section are checked. Another warning that we could run into is one connected to our system and display unit setup. As a general rule, we typically model our scenes to scale using the metric system, specifically in the case of this course, centimeters. If you have had 3ds Max set up to use its unit defaults, then you will run into this error as you open up the provided scene files. The fix again is simple in that all we need do is choose the Adopt the Files Unit Scale option. Now, unlike gamma, the consequences of making the wrong choice here can be a bit more significant, given that choosing the Rescale Objects option can often times lead to some fairly serious scene anomalies.

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