From the course: 3ds Max: Substance to Arnold

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An overview of your material

An overview of your material

From the course: 3ds Max: Substance to Arnold

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An overview of your material

- [Brian] With both the ground and wall materials added to our scene and in various formats in the case of the walls time to move into Substance Painter now and take a look at how we might go about outputting the textures for our robot character in order to get it ready for rendering in Arnold as well. As a side note depending on the version of Substance Painter that you were using it is possible upon opening the start file here that you will get a warning telling you about a new way to select a project in Substance Painter. All you need do though is click OK, select the start file from the exercise files download, and everything should be just fine. Now, in this instance, we do have a little bit of extra work to do as compared to the substance designer outputs that we worked with in the previous chapter given that we now have three sets of maps with which we will need to deal simply because Substance Painter works with what it calls texture sets which directly correlate to the…

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