From the course: 3ds Max: Substance to Arnold

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An overview of your material

An overview of your material

From the course: 3ds Max: Substance to Arnold

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An overview of your material

- [Narrator] With our ground material taken care of, courtesy of the bitmap to material three node inside of Max, time to make the switch to Substance Designer and create a texture that we can use for the wall against which our robot is slumped. Now in this particular instance, and simply for the sake of speed, we're going to be working with an existing Substance Designer graph rather than creating one from scratch. This has kindly been provided for use here by my fellow Lynda author Joel Bradley. The material is, as you can see, a distressed or aged red brick that has had a number of features built into it, features that have already been exposed for the end artist to make use of. So, over in the input parameters rollout, we have the ability to change the brick hue, brick saturation, brick X and Y numbers, and so on. Now if you want to know how to go about exposing parameters in a substance graph, then you can check out the exposing substance parameters video in the Substance…

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