- [Instructor] Although the handling of Gamma options has, in recent years, become greatly simplified there is still a chance if we have our copy of 3ds Max set up in a non-default way that we could encounter this Gamma Mismatch warning dialog as we work with the provided scene files for this course. The dialog is simply 3ds Max's way of telling us that the Gamma Settings saved in the scene file differ from the Settings, currently at work, in the application itself. To make certain that what you see in 3ds Max, as you work, matches the visual presentation found in these videos which have all been created using the 3ds Max default Gamma Settings all we need do is select the Adopt the File's Gamma and LUT Settings option and all will be fine.
If we should by mistake go ahead and select the wrong selection here, well, we don't need to panic as switching Gamma options inside 3ds Max is a simple and straightforward process. All we do is come to the Customize menu, select the Preferences option, and then in the Gamma and LUT tab of the dialog set Gamma to be enabled, make sure the Gamma value is set at 2.2, and also ensure that both boxes in the Materials and Colors section are checked.
Another warning dialog that we could run into in Max is one connected to both our System and Display Unit setup. As a general rule we typically model all of our scenes to Scale using the metric system. Specifically, in the case of this course, Centimeters given the small Scale of some of the objects with which we will be working. If you then have 3ds Max set up to use its Unit defaults you will run into this particular error. Thankfully, the fix is simple as all we need to do is Adopt the File's Unit Scale.
Now, unlike the Gamma option that we have already looked at the consequences of making the wrong choice, here, can be a bit more significant, as Adopting the Rescale Objects option can often times lead to some fairly serious scene Scaling anomalies. To reiterate then, the option we always want to choose while working with the scene files for this course will be Adopt the File's Unit Scale. Once we've done that, of course, we will need to remember that when working on project of our own, assuming we don't want to work in the metric system, we will need to open up the Unit Settings dialog, go into the System Unit Setting, and switch that back to using 3ds Max's default of Inches.
Also, we will need to remember to set the Display Units to whatever option we are most comfortable working with. If we follow through on these instructions everything from the Exercise Files download should work just fine for us.
- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Creating a Stylized Wooden Crate Game Assetwith Joel Bradley2h 17m Intermediate
Creating a Environment Kit Design for Gameswith Christian Bradley2h 38m Intermediate
1. Modeling and Unwrapping the Drive Wheel Assembly
2. Building and UV Mapping the Wheels and Tread
3. Creating and Mapping the Head
4. Modeling and UV Mapping the Piston Assembly
5. Final Modeling, FBX Export, and Normal Map Baking
Next steps1m 41s
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