From the course: 3ds Max: Substance to Arnold

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The substance toolset

The substance toolset

From the course: 3ds Max: Substance to Arnold

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The substance toolset

- [Instructor] The purpose of this particular video is to give a basic introduction to the various applications that we will be using throughout this course in order to output elements that can then be used in our offline renderer of choice. In this instance, Arnold for 3DS Max, with the first of those programs being Bitmap2Material 3, which as the name implies, is an application, or Substance archive, actually, that has been designed to take a straightforward input bitmap, typically a photograph, and turn it into a fully fledged set of PBR-based channel outputs that can then be used to drive the various components of a material in, as we say, our render engine of choice. Some typical output channels being base or diffuse color, roughness, metal, glossiness, height, normal, and ambient occlusion, to name just a few. Now because Bitmap2Material is just a Substance archive, one that in the Bitmap2Material standalone application is in fact running inside the Substance player, we can use…

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