From the course: UX Foundations: Accessibility

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Accessibility and interaction design

Accessibility and interaction design

From the course: UX Foundations: Accessibility

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Accessibility and interaction design

- No two people will do things in exactly the same way, yet we often design like people have only one true path to completion for a task. That may be be true when we design a task, but it isn't always true for designing for something bigger. A user generally needs to complete a task not for it's own sake but because it contributes to some higher goal. If you're an interaction designer, you're responsible for creating those task flows and use cases but you're always thinking about the purpose of that task. For example, a task might be that a user can play the podcast using their keyboard. But the higher purpose is, the user wants to listen to the podcast to learn about creating their own shrink ray. The higher purpose there is a learning goal. So if we design with that purpose in mind, we might approach things a little differently. We want to create interactions that allow multiple methods of achieving the same goal. Why? No two people will do things in exactly the same way. So as part…

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