From the course: Digital Audio Foundations
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Reverb
- Let's discuss a group of related effects. Reverb, echo, and delay. These three are related because they all involve copies of a sound repeated over time, which gives the sound a sense of space. Let's start with reverb. This is short for reverberation, a phenomenon that happens physically in the acoustic domain. Reverb can also mean a simulation of acoustic reverberation, such as a plug-in in a DAW. We hear reverb all the time. So much that we don't usually even notice it. Reverb begins when sound hits a surface and a copy or echo bounces back. This by itself isn't reverb yet. It's just one echo. A bit quieter, and later than the original. The original sound continues on its way, hitting other surfaces and creating other echoes. The echoes made from those surfaces then bounce off still more surfaces, splitting and multiplying. The result is an uncountable number of echoes of the original sound, all blurring together into reverb. Various surfaces absorb or reflect different…
Contents
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Levels, pan, and automation6m 54s
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Monitoring levels while mixing3m 40s
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Partials, harmonics, and equalization (EQ)6m 33s
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Types of EQ components7m 48s
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Compression and other dynamic processing3m 14s
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Threshold, ratio, and four types of dynamic processors5m 18s
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Attack and release in dynamic processors5m 46s
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Reverb5m 55s
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Characteristics of analog and digital3m 24s
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