From the course: Interaction Design: Design Patterns as Building Blocks

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

When to break a pattern

When to break a pattern

From the course: Interaction Design: Design Patterns as Building Blocks

Start my 1-month free trial

When to break a pattern

- [Instructor] Patterns are generally thought of as guidelines, meaning that as a UX Designer, you'll always want to use your best judgment on when to apply a pattern and how to do so. If the pattern satisfies your use case, then it's probably a good idea to go ahead and use it. However, design patterns are only intended to cover about 80% of use cases. For simple forms, or for simple flows, you'll likely find what you need using design patterns. However, there are times when the design pattern in its default state may not work for your use case. We usually refer to these situations as one-offs. One-offs are solutions in which a pattern doesn't quite work in its typical state, and you either have to break the pattern, or create a different design. One-off solutions are highly contextual to your design project, but here's a couple of situations that I've encountered that require either breaking a pattern, or creating a…

Contents