From the course: User Experience (UX) for Non-Designers
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The role of paper prototypes - Adobe XD Tutorial
From the course: User Experience (UX) for Non-Designers
The role of paper prototypes
- [Instructor] In the previous two exercises, we looked at both analog and digital methods of wire framing. And they're a great start to the UX design process, but they can also be used to explore the strengths and weaknesses of your concept. From this exploration, you can tweak your concept without incurring a lot of extra expense later on in the UX design process, when things get real. This is the reason for the use of a paper prototype. So what are the advantages and disadvantages to a paper prototype? To start, they can be regarded as disposable. There seems to be a genetic reluctance to throw out a digital prototype. Tossing one of these out, tossing one of these that took a couple of minutes to create is really quite easy to do. Just find the local trashcan and start over. You also get honest feedback. People looking at a crude representation of the project feel a lot more comfortable criticizing what they are…
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Contents
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Overview of conceptualization techniques5m 46s
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Sketching your ideas3m 55s
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Task flow diagrams3m 45s
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The infamous white board2m 34s
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Content wireframe: Determining what goes where3m 14s
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Building the bones with wireframes4m 55s
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Digital wireframes5m 53s
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The role of paper prototypes3m 35s
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Testing and iteration3m 33s
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Feedback and iteration2m 53s
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