- Exporting cameras to Maya and After Effects
- Importing models
- Setting up scenes for compositing
- Setting your color space
- Using 3D in After Effects to add a change
- Connecting all of your shots
- Rendering final composites
Skill Level Advanced
- [Instructor] Hi, this is Brian Morris and welcome to the 3D tracking and After Effects Compositing. In this course, we will be going through the process of integrating CG renders and the live action plates for several shots at the same time. Using the cameras we set up in the core (mumbling) tracking with survey data we will be able to make our workflow more efficient by setting up our 3D scenes once and using it for all of our shots. You will start by exporting out our cameras using the undistorted workflow from (mumbling) for each one of the shots to Maya and After Effects.
Then we will go through the entire process in Maya. Setting up our window, adding textures, lighting, and rendering out a multipass render. We will also look at how we can use our match move cameras to help speed up our workflow in Maya. Next we will go into After Effects and composite our multipass renders into a live action plates so that everything matches with the original play. We will look at some techniques we can use to speed up our workflow by finishing one shot and using that shot to set up the other composites.
And just when we thought we were done we'll deal with the client change to the 3D. And how we can fix that using After Effects, Cinema4D Light and our match move cameras. Without the need to go back to Maya and do another render. By the end of this course you will have a deeper understanding of how to set up a fluid 3D workflow between Maya and After Effects.