From the course: 3D Tracking and After Effects Compositing

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Adding reflections

Adding reflections

- [Instructor] So to set up our reflections, we're going to use a sphere and map an image to that sphere to reflect in the window. So let's go up to Polygons, and let's create a sphere, and let's scale that up to 900. And then just right click on the sphere, and let's assign a new material. And we just want a aiStandard. If we go over to the aiStandard, let's go to the Diffuse Color, and let's import an image. So we want to look for the overcastday_small.jpg, and we'll just load that in. The Color Space can stay RGB, because it's a JPG. And then let's select the sphere again and under SphereShape let's change a couple things before we do a test render. Under Render Stats, let's turn off Casts Shadows, so there's no shadows from the sphere. And turn off the Primary Visibility so it doesn't show up in the render. And let's just do a quick render to see what we have. Okay, so now we have some reflections, but I'm not too crazy about the image that's reflected in the window. So let's turn…

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