From the course: Motion Graphics

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Cel-shaded 3D objects

Cel-shaded 3D objects

From the course: Motion Graphics

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Cel-shaded 3D objects

- [EJ] Welcome to Motion Graphics Weekly, where you up your Mo Graph knowledge one week at a time. I'm EJ Hassenfratz, let's get our learn on. In the very first Mo Graph Weekly that I did, I showed you how you can apply cell shading without the powerful toon renderer called Sketch and Toon that is included in the Studio and Visualize versions of Cinema 4D. Well what if you do actually have one of those versions? Well that's what this week's Mo Graph Weekly is all about. Applying cell shading to your 3D objects using my favorite renderer, Sketch and Toon. So here is a simple scene setup without any materials at all, and to apply cell shading to make our 3D object here look like a cartoon object, we're going to go and double-click in this Material Manager here to create a new default material. I'm going to double-click on this material again to bring up the Material Editor, and I can now rename this. So let's make this the red lollipop color, and you can see by default we have some…

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