From the course: Motion Graphics

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Cinema 4D Picture Viewer tips

Cinema 4D Picture Viewer tips

From the course: Motion Graphics

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Cinema 4D Picture Viewer tips

- [EJ] Welcome to Motion Graphics Weekly, where you up your MoGraph knowledge one week at a time. I'm EJ Hassenfratz. Let's get our learn on. The picture viewer is the conduit to rendering your animations out of Cinema 4D, but has a ton of useful lesser-known features that can help your workflow and ensure your render is correct. So one of the most useful features in the picture viewer is this Layer tab here. I'm going to go ahead to one of my renders and go to the Layer tab. And here we can actually check on our multi-passes. If we go into the, let me just crank up the zoom here. If I go into the single pass, we can actually view all of our separate passes, and make sure that they're correct. So there's my depth pass, there's my object buffer, my ambient occlusion. There have been so many times that I've used this to check to see if my object buffers or my depth of field passes were set up correctly, and my checking on my first few frames of my animation in this tab, it's actually…

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