- Just like you can apply stylistic accents to your lines via the adjustment settings in your sketch material, you can also add noisy distortion via the distort settings. So let's go ahead and open up our sketch material and navigate to the distort settings here. The first option is the curve stroke and you'll recognize this curve stroke option from the previous chapter where we used it to smooth out our motion streaks in the motion line chapter.
So we can turn this on and automatically by default, we have a little bit of noise applied to our strokes, and that's applied from the noise mode that we have set here by default. So under the mode we have a few settings, we can just turn off the noise, we can use a sine wave to create the noise, or we can actually define a spline with the spline editor that we can then use to distort our splines.
We'll just stick with noise for right now. So the next is displace and this just controls the strength of our displacement that our noise is driving. So you can see when you really crank that displace number up, we really get some crazy stuff going on, so we'll bring this to about five. So then we actually have types of noise and you'll recognize this from any type of noise that you would apply in a noise shader where we have all the different kinds of noise that we can use to drive the distortion in our distort tab.
So the mapping controls how the noise is applied over your lines so you can choose to apply noise according to your line, your screen view, object, space or world space. So this is similar to how noise works in many other texture settings in Cinema 4D. Next you can control the scale of your noise using the scale value, you can also animate your noise by adjusting this animation speed. Now, the detail you don't typically need to adjust unless you see flickering in your render, and if you do, it's recommended that you increase this value.
Finally are the brightness and contrast settings for the noise that you select so you can achieve sharper or more washed out types of noise due to the distortion. By applying noise to your lines, you can create lines that look like they were scribbled on really fast by a pencil or a marker, depending on the type of noise that you use.
- Overview of Sketch and Toon
- 2D shading with the Cel Shader
- Using Sketch Style tags
- Working with advanced stroke types
- Creating effects with advanced Sketch materials
- Adjusting Sketch and Toon options
- Rendering Sketch and Toon effects