From the course: Learning Cinema 4D Lite for After Effects
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Editing primitive objects
From the course: Learning Cinema 4D Lite for After Effects
Editing primitive objects
So now for the exciting stuff. We're now going to start editing our primitive objects and building things from them in Cinema 4D. So I've started in 'chapter301start.aep' in After Effects. I'm going to select the Cinema 4D file, hit Cmd+E, or Ctrl+E on Windows, to edit original. And that's opening it up in Cinema 4D. Now, before you start modeling, you need to make sure you're familiar with the navigation tools in Cinema 4D. So, if you haven't done it already, have a little practice with the navigation tools. It's very different from After Effects and it takes a little bit of getting used to. So, holding down the 1 key on the keyboard will allow you to move around your view, holding down the 2 key will allow you to zoom in and out of the view. And holding down 3 will allow you to orbit around a few. Now, handy little thing in Cinema 4D is, you can actually undo your view options. So Cmd+Shift, or Ctrl+Shift on Windows Z will allow you to undo your view actions. And that's really…
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Contents
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Editing primitive objects5m 18s
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The Move and Scale tools7m 17s
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The Rotate tool4m 27s
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Axis limitations1m 45s
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Working cylinders7m 15s
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Linking body parts using object hierarchy9m 49s
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Spline modeling with Sweep NURBS7m 22s
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Adjusting NURBS settings4m 6s
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Using nulls as controllers3m 33s
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Creating copies with the Instance array6m 44s
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Carving shapes with the Boole array10m 28s
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Reshaping objects with deformers3m 14s
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Adding surface detail with a Relief object2m 55s
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