From the course: VFX Techniques: Tracking Objects onto a Face

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Fabricating geometry and shadows

Fabricating geometry and shadows - After Effects Tutorial

From the course: VFX Techniques: Tracking Objects onto a Face

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Fabricating geometry and shadows

We've successfully motion-tracked the heads-up display to the front of the actress' face, and now it follows along. I'll play back a little portion of that. There we go. Now, I did spend some time altering the masks to make sure that the eyeglass shape fit well over her face. That required going back to HeadsUpMask, and altering this mask. So, there's a place for the nose, and then, the two sides taper off, and that works well in this case. I also made sure that any kind of text that appears in the heads-up display was easy to see, that it fit in each lens of this virtual pair of glasses. To do that, I had to go back to HeadsUp, and just move around the type layers. Okay, so now we're ready for the next element. It would be great to get some type of armature that pops out to serve as a little projector to project this heads-up display in midair. Now, we don't have any kind of pre- rendered element for this, but we can fabricate an armature by using Solids, Solid Layers, and Masking…

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