From the course: Motion Graphic Design: Composition
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Illustrator layer structure for 2D animation
From the course: Motion Graphic Design: Composition
Illustrator layer structure for 2D animation
- [Instructor] Now I need to create a second character here. So I'm going to have a trainer on this side. This is my trainer at the creative cabin. And I'm going to have a trainee on this side. Rather than recreate the artwork again from scratch. What we're going to do is just duplicate the artwork. And then just change some of the elements. Now I'm in photo7layers.ai. If you have access to the exercise files you can follow along with me. The way that we've duplicated items up til now has been to hold down the alt key and click and drag. The only problem is when I do that it's actually duplicating the elements within the layers. I don't really want to use that technique here. So I'm going to undo that. The reason that I don't is I want to create unique layers for this character. So these are all named trainer. We've got trainer monitor, trainer left hand, right hand, head, arms, et cetera. So rather than duplicate the shapes, what we're going to do is deselect the shapes and select…
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Contents
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Creating vector shapes with Adobe Capture app4m 46s
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Sketching roughs in Adobe Draw8m 11s
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Coloring artwork in Adobe Draw3m 5s
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Refining sketches in Illustrator4m 13s
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Making cartoon hands from primitive shapes5m 34s
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Proportional grids in Illustrator3m 41s
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Illustrator layer structure for 2D animation4m 55s
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Applying color via CC Libraries in Illustrator4m 24s
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Composing design elements in After Effects7m 38s
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