From the course: Motion Graphics

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Looping procedural animation in Cinema 4D

Looping procedural animation in Cinema 4D

From the course: Motion Graphics

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Looping procedural animation in Cinema 4D

- [EJ] Welcome to Motion Graphics Weekly, where you up your Mo Graph knowledge one week at a time. I'm EJ Hassenfratz, let's get our learn on. Cinema 4D has many tools to help you animate procedurally without key frames. Whether it be deformers, effectors or tags, a lot of options available. One thing that can be tricky with all of these methods is learning how you can create perfect loops with them. And that's exactly what I'll be covering in this week's video. So right now I'm gonna show you the deformer method, specifically the wind deformer. And how the wind deformer works for a perfect loop is putting a value of 10 in the frequency field. And a value of 10 allows the wind deformer to loop once per second. Now what we can do is divide this by the amount of frames in our animation to slow this down. So it's 150 frames, it's five seconds. I can divide that by five for a frequency of two and you can see that we've slowed down our animation. And it's still looping. Now we can go back…

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