From the course: Motion Graphic Design: Composition
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Making cartoon hands from primitive shapes
From the course: Motion Graphic Design: Composition
Making cartoon hands from primitive shapes
- [Instructor] So, I've got a few more elements to compose for the scene. One of them is the hand. A lot of people have trouble with hands so I'm going to show you a really easy way to create a hand. And we're going to start by using the rounded rectangle tool and with that, what I'm going to do, is just draw a pointing finger. So, I'm going to draw it around about that size, the size that I want this character's finger to be. I'm doing It slightly bigger than it probably should be. Now, it obviously it's picked up the color from my previous object, so let's just go down here and we'll just change it to the default colors and then we'll click on the stroke swatch and just switch off that stroke swatch for now. So, we're just going to leave it white at the moment. That's a little bit too square so I'm going to choose the direct selection tool and that allows me to round off the corners even more. So, I'm going to drag that roundness to it's maximum value so we've got a nice round…
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Contents
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Creating vector shapes with Adobe Capture app4m 46s
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Sketching roughs in Adobe Draw8m 11s
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Coloring artwork in Adobe Draw3m 5s
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Refining sketches in Illustrator4m 13s
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Making cartoon hands from primitive shapes5m 34s
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Proportional grids in Illustrator3m 41s
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Illustrator layer structure for 2D animation4m 55s
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Applying color via CC Libraries in Illustrator4m 24s
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Composing design elements in After Effects7m 38s
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