From the course: Creating Motion Graphics with Sketch and Toon in Cinema 4D

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Setting up anti-aliasing to achieve crisp edges

Setting up anti-aliasing to achieve crisp edges

From the course: Creating Motion Graphics with Sketch and Toon in Cinema 4D

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Setting up anti-aliasing to achieve crisp edges

- When rendering illustrative 2D style projects using Sketch and Toon, you may want much sharper edges and higher anti-aliasing sampling than you would in a typical workflow. In this movie, I'm going to show you the settings I typically use for nice, crisp illustrative style renders. Let's go to our Render Settings here, and for a typical motion graphic workflow, what you'll do is, you'll come in to the anti-aliasing here and change the geometry to Best, and then the default min. and max. level are set to 1 to 1 and 4 to 4, and then for animation, you would use the animation filter. But you can see that when I turned on the animation filter, all of our lines and edges kind of got fuzzy, that were applied by Sketch and Toon. So the settings I like to adjust are number one, the min. and max. level. I like to bump these up a little bit, so from 1 to 1 to 2 to 2, and from 4 to 4 to about 8 to 8. Now keep in mind this will increase the render time but since we're dealing with such a simple…

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