Learn how to build storyboards and animatics with the tools in Adobe Creative Cloud: Photoshop, Illustrator, Premiere Pro, After Effects, and the Adobe iOS apps.
- [Instructor] I'm Angie Taylor. And I'd like to welcome you to my course, Motion Graphic Design: Storyboards and Animatics. This workshop is part of a series that will breakdown a real world project, so that you can see the entire process from idea development through to final production. The aim of this course is to give some ideas and techniques about how to create storyboards and animatics using your existing Creative Cloud software. Together, we'll look at ways of developing story ideas using index cards and mind mapping software.
We'll then see how this process can be replicated using Adobe Illustrator's art boards. We'll take a look at how Photoshop can be used to clean up non-photo blue from your sketches. And if you don't draw, we'll also see ways of using Photoshop to composite storyboard frames from photos and clip art. You'll see how to incorporate some of Creative Cloud iOS apps into your workflow. These include, Adobe Sketch and Adobe Draw. We'll examine some practical ways of using Premiere Pro to record scripts and voiceovers.
Premiere Pro will also be used to work out timings, automatically cut your storyboard frames to markers, and add basic animation and effects in real time. Then we'll look at using Dynamic Link with After Effects, for functioning animation and applying more complex effects. We'll also use Dynamic Link to play Cinema 4D projects directly into our Premiere Pro animatic, without any need to render. Finally, we'll explore Frame.io, as a review and commenting hub for your animatic.
Helping you share and get feedback for your project. So let's take a look at this most important stage of production.
- Drawing digitally with the Adobe iOS apps
- Getting ideas down quickly with Photoshop and Illustrator
- Adding audio, animation, and effects with Premiere Pro
- Using Dynamic Link with After Effects
- Reviewing and approval the final animatic with Frame IO