From the course: Surfacing an F1 Wheel In Alias

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Handle transition (fillet creation)

Handle transition (fillet creation) - Alias Tutorial

From the course: Surfacing an F1 Wheel In Alias

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Handle transition (fillet creation)

- We're at the stage, now, where we're going to trim some surfaces and run the final fillet. So, at this stage, I like to delete the history between these four surfaces. Let's just go ahead and delete the history, and let's just add on our locators as well, to make sure that we're not going to violate tangency here. Now, the next thing to do is to trim these two top surfaces. Now, we've already got a curve on surface here, but we don't have anything down here, and I want to trim this complete piece back to here. Now, the theory is that I want to try to run this fillet all the way round in one go, in one command. Otherwise, I'd have to run the fillet underneath, and I'd have to run this fillet as a secondary operation and then trim those two fillets together. And, nine times out of ten, that just doesn't work as far as matching those two fillets in. So, we're going to go to Surface Edit, Trim, and we're going to trim with Project in the Zed direction. We're going to trim this surface…

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