From the course: Surfacing an F1 Wheel In Alias

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Handle transition (middle stem)

Handle transition (middle stem) - Alias Tutorial

From the course: Surfacing an F1 Wheel In Alias

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Handle transition (middle stem)

- Okay, so let's take a look at how we would generate the middle blend. Now this is quite a tricky portion of this particular surfacing project and there are a couple ways of approaching it. I want to show you the first way you can do this. Now this is going to assume that you're not going to be too worried about having NURBS or Bézier surfaces as an end result because it will give you a little bit heavier surfaces but nevertheless it is one approach to this. So the first thing is we pull in our scan data. Just do a quick analysis on the scan data to see how those shapes are running in this middle portion. And you can see that we have a surface that dives down into a little hollow and then back up to the main surface that we've already created. So that's going to be the kind of approach that I use here. And I want to try and capture that shape. So the way I'm going to do it is try to capture it in one surface that runs around, matches into the top of our existing surface, and then…

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