From the course: Alias Essential Training

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Layer symmetry

Layer symmetry - Alias Tutorial

From the course: Alias Essential Training

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Layer symmetry

- Let's continue on with layer functionality. In this particular file we have three layers, we have the axis layer, we have a symmetry layer, and we have the default layer. Let's go ahead and select the symmetry layer and we're gonna pick objects from that using the right mouse button so those six spheres are assigned to that particular layer. Let's select nothing. At the very bottom of this we have three modes that we can set the state. Right now the default state is Pickable which means that we can pick the objects, we can deform them, we can cut them, trim them, and we can move them. That's pretty much the mode that will be used in Alias in most of the time. But we can change to Reference. Now, when I changed to Reference, I'm gonna zoom in a little bit closer, and let's go ahead and pick object. Now, you'll notice I can't pick these objects anymore because they're referenced entities. But I can use them to snap entities to, or I can use them to create geometry from. So let's go…

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