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Reflecting or flipping objects

Reflecting or flipping objects - Alias Tutorial

From the course: Alias Essential Training

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Reflecting or flipping objects

- In this video we're going to take a look at how to reflect or flip an entity in an axis, or across a plane. So here's some very simply geometry, it's just mesh data. And as you can see we've set the pivot point for this data at the global origin. So the first way we're gonna do this is go to transform, non-proportional scale. Now if I used my left mouse button, you can see I can scale in the X only. If I use my middle mouse button you can see I'm scaling across the Y direction. And if I use my right mouse button, you can see I'm scaling in the Z. So in the case we're going to go back up to the top non-proportional scale, click in the prompt box and the X-factor is going to be one. I'm not changing the shape in the X direction so I'm going to put one for X, space bar, but in the Y-direction I'm going to go to minus-one, because I'm going across the center line. Space bar, and I'm not changing the shape in Z, so I've got one with Z. So one, minus-one, one. And if I hit enter now…

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