From the course: Surfacing an F1 Wheel In Alias
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Top-slab start - Alias Tutorial
From the course: Surfacing an F1 Wheel In Alias
Top-slab start
- Let's take a look at some of the geometry I've created for this handle footprint. So the first you'll notice in this particular model is I've got a separate layer for mesh handle. So it basically eliminates any extra mesh that we don't need to focus on right now. And the handle footprint itself, now when I created this the approach that I use is that I look for very simple shapes initially. So I looked at this curve on the outside. And I just put that in using a degree three bezier. And then from this curve here I just offset that curve, like this to the inside. So I'm trying to keep a relationship, relationship between entities is very important to try to get some consistent flow of control points and holes. So I would use the offset to create the inside edge down here. Now we're only going to using this portion of it. But nevertheless it still has some relationship to the outside curve. So again, try to use simple entities and try to use an offset or build some sort of…
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Contents
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Overview of handle workflow2m 26s
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Top-slab start3m 28s
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Basic slab construction6m 12s
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Top-slab blend10m 45s
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Front fillet9m 5s
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Handle transition (middle stem)5m 6s
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Handle transition (direct modelling)7m 30s
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Handle transition (fillet creation)5m 1s
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Rear fillet construction6m 14s
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Middle blend end-cap construction3m 22s
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Check model function5m 24s
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