From the course: 2D Animation: Walk Cycles Basics

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Animate in place vs. across the screen

Animate in place vs. across the screen

From the course: 2D Animation: Walk Cycles Basics

Start my 1-month free trial

Animate in place vs. across the screen

- [Voiceover] It's common practice to animate a walk cycle in place. This allows you to reposition the walk across the screen instead of redrawing or reposing the character. So on the left side, you can see the guy's in place, on the right side, he's moving across the screen. However, this can also be a little bit mind boggling, especially if you're new to walk cycles because you have to visualize the background moving beneath the character. So in this case I have to visualize the ground plane moving where you see my mouse going underneath like this with the background behind. And the other problem, too, is that when you reposition the animation across the screen, as you can see on the right side, it can often look a little bit different from the way you imagine it's going to appear, things can seem to stick in place. So what I've done with this particular sequence is on the left side, notice how the arc path of the right arm, which you see in this blue outline, it looks like a simple…

Contents