From the course: 2D Animation: Walk Cycles Basics
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Animate the walk in place
From the course: 2D Animation: Walk Cycles Basics
Animate the walk in place
- Animating a walk in place is the same as animating it across the screen with the obvious difference that instead of moving it from left to right, the character remains in place and the background moves behind it. So let's take the look at the first contact pose, and here we have number one. The final contact pose will be identical to one, so you'll see no change when I go back and forth from one to the other. Identical. Now we add the second second pose, and this will be in number frame 13 or 16 if you're on 30 frames per second, then you can see our 24 and 30 codes down here. And as you can see, he's occupying the same position, left to right. The next step of the process is something that we didn't have to have to do when we animated the character from left to right, and that is we have to manually establish the correct positions of the feet beneath the character because the ground is now moving beneath him. So, let's begin with the first tick mark that will determine the position…
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Contents
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Create the contact pose5m 52s
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Create the passing, low, and high poses3m 57s
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Arcs, spacing, and inbetweens4m 56s
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Animate the walk in place8m 44s
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Troubleshoot the arcs2m 37s
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Move from a stand to a walk3m 21s
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Move from a walk to a stand2m 28s
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